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Highway 16
That song means a lot to me, McGladdery explains.
I worked really hard on it.
I’m not thinking about the game inGhost on the Road, McGladdery says.
It’s a similar theme, but it’s about my hometown.
Highway 16, in Prince George, Canada, is known as the Highway of Tears.
A lot of indigenous, mainly women, have gone missing along it over the years, dozens.
And the authorities have failed them in finding justice.
It’s not a perfect metaphor; it’s more of a feeling that was inspired by Highway 16.
Almost all of the bands are from the greater Pacific Northwest Area, Dracott tells me.
The process mostly just involved listening to thousands and thousands of songs.
I talked with every band, or every artist that was in the game.
It was a blast, but it definitely was a lot of work.
My favorite is Swansea, by Lemolo, McGladdery says.
Discovering Lemolo was fantastic because that entire album is incredible.
So this game introduced me to one of my favorite artists of last year.
It’s extremely difficult and so complicated to work with licensed music, McGladdery explains.
It was so much more work than I expected.
If I release it again on this album, will it get bounced by the content ID algorithms?
But even so, there were a few close calls for McGladdery, especially towards the end of production.
So it was a bit stressful.
That stress and hard work seemed to pay off.
Because I think that’s how things can come up a bit cheesy.
For those, I used uncomfortable intervals and overtones and some sneaky irregular pulses.
The storm’s incoming sound is an example of it!"
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