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This is earned through things like completing quests and making technological advancements.

Essentially, this system results in players losing more quickly, which Menard described as a kindness.

A pre-alpha screenshot of Ara: History Untold.

So, its a kindness to players.

Let them build, lose early, and then let them restart anyway.

Nothing wrong with that, but let the player know they already lost and let them actually lose.

Also revealed during the Developer_Direct was the first footage of MachineGamesIndiana Jonesgame.