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The animations are slick but the weapons on offer dont look heavy or responsive.
The pistols, especially, seem to fire more like pop guns than actual black powder weapons.
A cursory look at theAvowedsubredditshows that the games combat is already proving a divisive topic.
Plenty of people pointed out that the combat looked off, readsa recent postfrom Reddit userSemirAC.
Justsearch for the word combaton the subreddit and youll see the discussion for yourself.
However, this debate got me thinking more laterally about my expectations for the RPG.
What if strong writing and immersive worldbuilding alone are enough to give RPG fans the experience we crave?
Conversely, none of these games are remembered for their combat systems.
Why do we slay the dragon?
Different contexts give battles different meanings.
TakeThe Elder Scrolls 5: Skyrim.
That first dragon kill feels powerful - a stepping stone on the road to something greater.
Going out to grab some herbs?
Need to pop to the shops in a neighboring town?
This is something that Obsidian has the power to avoid withAvowed.
Baldurs Gate 3can tell us a lot about the virtues of this approach.
While full of combat encounters, Larian Studioscritically acclaimedfantasy RPG always grounds its battles in the wider story.
They never occur randomly or just to pad things out.
More often than not, a fight will start because you, the player, decide to start one.
Much likeFallout: New Vegasbefore it,Avowedalso takes place in an expansive, pre-established setting.
There’s a lot to play with, here.
Already, this presents a huge scope for meaningful drama and conflict.
Do you toe the line and do what the Empire wants?
Do you turn on Aedyr?
Do you make a run at play multiple sides?
These are the sorts of themes and conflicts upon which great RPGs are built.
Looking for narrative-driven games to play in the meantime?
Our lists of thebest RPGsandbest singleplayer gameshave what youre looking for.