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Virtual reality is in trouble.
This second go-round is nothing like the first time.
Our virtual reality setup circa 1995.
That thing was giant, heavy, and painful to wear, and the visuals gave me headaches.
Gamers, though, are still the outliers.
Stumbling in the real world
According to CNBC.
Our virtual reality setup circa 1995.
Worse yet, the fall seems to be accelerating year-over-year.
The problem is that no one is buying what Zuckerberg is selling and consumers are not becoming VR converts.
I know, how can virtual be limiting?
Even people who don’t know much about technology or VR know this much.
Now, I think VR in measured doses in grand, but I’m also a nerd.