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This sucks, remarked Cloud.
Yes, Cloud, I replied out loud, yes, it does.
The more conventional go here, kill this thing, come back quests on offer also felt half-baked.
Unfortunately forRemake,more content isnt the same as better content.
I was impressed with Square Enixs restraint.
While explorable and full of interesting things to discover, everything seemed manageable.
Contrary to other open-world offerings likeAssassins Creed: ValhallaandHorizon Forbidden West, Rebirthdoesnt drown you in points of interest.
Travel, so often an Achilles heel for large open-world titles, is a joyful prospect inFinal Fantasy 7Rebirth.
Thanks to speedy Chocobo mounts, barreling through swamplands became fun rather than a chore.
The adorable yellow birds have a real sense of momentum as they zoom across the world.
The activities themselves usually involve self-contained battles or a short minigame.
Theyre rarely full-on sidequests, and thats part of the charm.
Its the difference between eating a delicious chocolate cookie and gorging on the entire bag.
The same can be said forRebirths approach to side-quests proper.
While ancillary to the story, it fleshed out a character relationship.
The quest was filler, sure, but it waspleasantfiller.
The Grasslands dont change based on your actions.
While beautiful, the Grasslands were also sparsely populated outside of the hub areas.
Its impressive, explorable environments exist to better frame the central story, not to stand on their own.
I laughed, cried, and enjoyed the world around me.
ForFinal Fantasy 7 Rebirth, I think thats more than enough.
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