TechRadar Verdict

Phantom Abyss is a mediocre-at-best roguelike 3D platformer.

There are four main levels, each based around an element like fire or water.

However, various restrictions in each dungeon go beyond simple obstacles like traps and spikes.

Floating green head shooting purple orbs

These restrictions are what keep you on your toes.

My biggest gripes with this action platformer concern the temperamental physics, repetitive maps, and lengthy load times.

Unfortunately,Phantom Abyssmisses the mark, and its problems make an annoying game even worse.

Players running through obstacles

Despite all my efforts to line it up in the right way, it would only occasionally work.

Watching fellow players die in front of me.

Such strange physics also madePhantom Abyssfeel like a retro platformer.

Floating red head chasing players

While these can be great fun, it did mean that your whip swings in a very disjointed way.

In addition to this, each level feels very basic and somewhat familiar.

However, this was mostly down to the fact that they are.

Options screenshot

This repetition means that exploring the ancient tombs gets old pretty quickly.

Its common for roguelikes to corner a player into punching a hole in their monitor.

However, they need to get the balance between rage and reward just right to make it be enjoyable.

Every death should always be your fault, something that you learn from and fix before the next run.

After falling through the cracks right by the doorway, I restarted at the other end of the corridor.

Unfortunately, this meant that the Guardian lay between me and the next checkpoint.

There’s a great range of accessibility options inPhantom Abyss.

There are also various video options such as changing motion blur, camera bob, and landing camera rotation.