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TakeSkyrim, for example.
The same can be true of Ubisofts RPGs likeAssassin’s Creed ValhallaorAvatar: Frontiers of Pandora.
Its a tried and tested method that always appeals to folks… or is it?
From this conversation, you are given one single objective: Keep an eye on the beggar.
It turns out you should’ve entered his house shortly after he left it andstolen his clothes.
His grandfather asks you to find him, which commences the ‘Prey for the Pack’ quest.
If you don’t solve it quickly enough, despite this unknown timeframe, it’s bye-bye Rodge.
Speak with a chap nearby and he’ll tell you that someone in town witnessed Rodge’s abduction.
Thankfully, despite this gross inconvenience, the satisfaction upon completion is immense.
And - of course - failing a single riddle means you cannot receive the ultra-rare reward she offers.
Seeking it out
Then theres the Sphinx and the Seekers Tokens.
There are 240 of them in total, so they take some finding.
It takes the pressure of trying to do everything possible away.