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Even the most immersive games are stuck in a flatscreen world.
For smaller developers, however, that hyperreal presentation is often beyond their resources.
Similarly, the developers ofEspresso Tycoonnoted that the overall experience of making coffee went beyond taste.
The sights and sounds of a cafeteria or milk frother are integral to the experience.
Joanna Berezowska of developer DreamWay Games explains:
There are ice cubes; there’s alsosteamrising above the coffee.
We know it’s important to players, and quite a few of them find it relaxing.
Authenticity is vital here, but so is gratifying interactions.
The latter needed a lot of playtesting to ensure they felt good.
Eloise Laroche is the designer ofLemon Cake, a mix of a farming game and a bakery simulator.
Instead, it can be a calming ritual, a family activity, or a distraction from stress.
Short says that theLoose Leafteam aimed to create a calming moment in time for players.
Cooking sims cannot stimulate the senses of taste and smell directly.