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But it feels almost too little, too late.

The other isWhat If…?, an immersive story based onMarvel’sDisney Plusshow of the same name.

Apple CEO Tim Cook stands in front of several Vision Pro headsets.

The Quest 3’s controllers are bigger factor than you thought

In the game, you use hand-tracking to perform Doctor Strange-like magical spells to save the Marvel multiverse.

But this isnt February 2, 2024.

This is late May, three months after launch.

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The Quest 3’s controllers are bigger factor than you thought

The hype has died down, and interest in the Vision Pro has cratered.

Titles likeDemeo, andVacation Simulatoroffer hand-tracking support already, so switching them over is less challenging.

Taking a punt on a Vision Pro exclusive that flops could literally sink an indie company.

The Meta Quest 3 and its controllers on a table next to a plant pot with a green fern in and a gold lamp

The Quest 3’s controllers are bigger factor than you thought

Because of this guaranteed revenue, the risk of creating a Vision Pro exclusive goes out the window.

The flip side is if Apple had doubled down, the Vision Pro might have been a massive success.

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Apple needed its ownAsgard’s Wrath 2