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Some are even developing their own proprietary engines so these games can be played on modern systems.
Several mergers and acquisitions later, the studio was revived in 2015 with a focus on preservation.
At the same time, it allows emulators, developed in-house, to work seamlessly with one another.
This is so that games that were first released on discontinued consoles can remain playable across most modern platforms.
First, theres the rise and fall of Atari and Nintendos sheer dominance of the industry years after.
Digital Eclipse also hopes to re-release more classic games as interactive documentaries.
If we can do that, its doing the best service for these games that we can.
Another joins the fight
Then theres Nightdive Studios.
There-release ofSystem Shock 2eventually became the developers first title.
Part of the appeal of Nightdive Studios games is the nostalgia they invoke.
Not the way it actually played because you were playing it on antiquated hardware.
It brings back the same emotions, the same energy, and the same enthusiasm that the original did.
In particular, Nightdive Studios eventually implemented this feature in the games enhanced edition.
Another example of this ingenuity is seen in the first-person shooterTurok.
According to Kuperman, changes from such updates are often minimal.
Nightdive Studios most recently released its remake ofSystem Shocklast year.
When they implemented something as simple as mouselook, it really sparked our creativity.
It would be easily accessible.
When you buy a game digitally, you don’t actually own the game.
An uphill battle
The challenges of game development are well documented.
Then theres the issue that crucial paperwork, from decades ago, was simply not digitized.
Source codes, too, can also be poorly preserved or lost by the original developers themselves.
But for Digital Eclipse, the most pertinent challenge is in the details.
Even preserving games that can be considered bad or janky by todays standards is important work for the studio.
Such an approach may seem at odds with Nightdive Studios priority of making classic games more playable.
And in the end, the very act of preservation is also a labor of love.