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A buzz has surroundedSonic Dream Teamboth before and after its launch, for better and for worse.
But thats only one of two reasons why this exclusivity sucks.
The other is much simpler:Sonic Dream Teamis brilliant.
Sonic Dream Teamslevels are of a decent length, too.
This makesSonic Dream Teamslevels excellent for speedrunning and exploration, granting a welcome amount of replay value.
Then theres the setting.
The dreamlike worlds youll explore inSonic Dream Teamuniversally use vibrant palettes reminiscent ofSonic Colorsand the classic 2D outings.
Theres impressive variety here, too, avoiding any overuse of cookie-cutter locales youll find in many platformers.
The games first world mixes a coastal setting with enormous funhouse-bang out buildings and obstacles, for example.
So why is it locked down on theAppleArcade subscription service?
Still frustrating, but that is how these things sometimes work.
But it doesnt stop me from wantingSonic Dream Teamto fly the Apple Arcade roost.
An Android version would be very welcome as a first step to making the game vastly more accessible.
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